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April 15, 2006

Video Games; The Good and the Bad

Filed under: Technology — BIHLMAN.COM @ 10:23 pm

Video Games; The Good and the Bad
By Lance Winslow

For those parents with gamer teenagers they know there is both good and bad to video games. On one-hand video games help children in many ways including developing good hand eye coordination. And we have already all heard about that. On the negative side the video games have been getting progressively worse; that is to say more violence, nudity and blood and guts. One concerned parent in an online think tank recently stated;

“Personally, I find it highly disturbing that kids play this and other games for hours upon hours at a time. What is that teaching them?”

Hand, eye coordination, dexterity, fast thinking and problem solving skills under pressure and teaching them to overcome, adapt and think on their feet. Yet for this the game does not necessarily need to be violent although the intensity is ratcheted up a bit if it is and thus it teaches them all these things and all the bad things you mention too, much faster than SimCity. Eventhough, the context is un-inspiring indeed. Yet the concerned parent is truly worried and continues to state;

“Is there any surprise when in this era we have little kids becoming truly and frighteningly violent? I submit that this is where they are learning it. Either by playing it directly or watching their elder siblings playing it.”

Hey wait one minute, we have had historically really nasty people in the world and Hitler did not have available to him “video games” growing up. I had watched kids in the sand box pull little girls long blonde hair and throw plastic shovels full of sand in other kids eyes? But back then we did not have video games, computers and what was on TV was Brady Bunch, Happy Days and Gilligan’s Island and many complained that some episodes were indeed; how would you say it? Sending the wrong message to impressionable youth. Perhaps there are two sides to this issue. But this brings up a question parents; Do you know what video games your kid played today? Consider this throughout 2006.

“Lance Winslow” - Online Think Tank forum board. If you have innovative thoughts and unique perspectives, come think with Lance; http://www.WorldThinkTank.net/wttbbs/

Article Source: http://EzineArticles.com/?expert=Lance_Winslow

• • •

Kingdom Hearts II: And the Fun Goes On

Filed under: Technology — BIHLMAN.COM @ 10:20 pm

Kingdom Hearts II: And the Fun Goes On
By Mark Robbins

When the first Kingdom Hearts video game came out in 2002 on the Sony PlayStation, quite a few people wondered if the folks at Square-Enix had gone out of their minds. A role-playing game showcasing sunny Disney characters along with the angst-ridden figures of the company’s Final Fantasy games? The idea seemed cheesy at the time. However, Kingdom Hearts as well as Kingdom Hearts: Chain of Memories (released on the Game Boy Advance) were runaway hits, appealing to both young and older gamers in the East and West. Now, with the release of Kingdom Hearts II, PS2 players can continue to explore old and new magical worlds with familiar and endearing characters.

It’s not necessary for a person to have played the previous installments of the game to enjoy Kingdom Hearts II, but it would be helpful. The adorable Sora is still the main character (although you’ll start the game as a guy named Roxas, but enough of that — I don’t want this to become a spoiler). Sora and his intrepid buddies Donald Duck and Goofy go on a quest to stop new enemies known as the “Nobodies,” in addition to fighting old foes known as the “Heartless.”

Sora goes through a variety of worlds in this game — worlds that most people will recognize — and get to interact with familiar Disney characters as well. For instance, you’ll remember the movie “The Lion King” when Sora goes head to head with Scar in Pride Rock. Mickey Mouse, of course, features prominently in the story. You will also get to explore the worlds of Mulan, Aladdin, the Little Mermaid, Hercules, and many more. Port Royal, the world of Jack Sparrow of “Pirates of the Caribbean” fame, and the world of Tron, are especially entertaining, and the graphics are simply amazing. You will also meet a large number of characters from Square’s hit Final Fantasy series, like Cloud, Tifa, Setzer, Cid, Sephiroth, Riku, and Auron.

The gameplay is still as fast-paced, but enhancements have been made. Battles are conducted in real-time — the longer it takes you to make a move, the higher the risk that your character takes a hit. The new Reaction Command feature adds a more exciting dimension to battles and makes finishing off the Bosses much more gratifying. The Drive feature is another feature that makes playing this game so much fun. If the Drive meter is charged, you can combine characters to transform Sora and give him new and more powerful skills to defeat enemies in battle. You can also use the Drive function to enable Sora to cast Summons, or to call beings with extraordinary powers to help him during a fight. Some of the characters that Sora can summon are Chicken Little and Stitch — you can probably imagine how entertaining that will be.

What’s a role-playing game without magic? The spells have been fine-tuned for Kingdom Hearts II as well. Sora has a greater magic power (MP) threshold — his MP gauge is refilled automatically once it’s empty. Sora is also able to use magic spells in tandem with other characters. It’s quite exciting to see what moves the characters have up their sleeves, and casting just the right spell at the right time makes for jaw-dropping and more fulfilling battle sequences.

The kinks that players complained about in the first Kingdom Hearts have been ironed out somewhat for Kingdom Hearts II. Camera angles and control have been improved, enabling the player to be almost fully in command regarding aspects of the scene that he or she wants to see and to have a better view of battles. Also, the game flows more smoothly because there is a sense of continuity in spite of the different natures of the worlds that Sora and his companions go through. The replay value of this game is high because aside from Sora’s main quest, there are several mini-quests and side games that you can engage in, and these help keep the overall fun level high.

A big factor in the entertainment value of Kingdom Hearts II is the voice talent. Celebrities like Haley Joel Osment (as Sora), David Gallagher, Christopher Lee, Rachael Leigh Cook, Mena Suvari, James Woods, Steve Burton, and Hayden Panettiere lend their voices to bring life to the game’s characters.

Kingdom Hearts II, from Disney Interactive and Square-Enix, has an E rating, which means that anyone from the very young to the very old can enjoy the game. It continues the tradition and fun of the first Kingdom Hearts, and it wouldn’t come as a surprise if it surpasses the high level of success achieved by that game.

Mark Robbins is a gamer providing valuable tips and advice on video game systems, game cheats, and giving new game reviews.

Article Source: http://EzineArticles.com/?expert=Mark_Robbins

• • •

Choosing a Video Game System: Which One Is Best for Kids?

Filed under: Technology — BIHLMAN.COM @ 10:20 pm

Choosing a Video Game System: Which One Is Best for Kids?
By Mark Robbins

In the old days, choosing a video game system for children wasn’t all that hard. After all, parents didn’t have to worry about games carried by systems like Atari (there was nothing threatening about Pac-Man or Space Invaders). Today, however, with the proliferation of games with mature content available on games supported by the major system manufacturers, parents want to know which system carries the most kid-friendly games, ones that the young ones will enjoy and one that parents will not regret spending money on.

Let’s start with the Sony PlayStation 2, the best-selling game console on the market today. There are literally thousands of titles available for this system, which cater to every age range. There are approximately 600 games for the PS2 that have the “E” rating, meaning that it is suitable for players ages six and above. However, many of these games are too complicated for young children to play. Games that children ten years old and above can enjoy are rated E10+, while those that are rated EC (Early Childhood) are of course, suitable for the very young. The PS2 carries about a dozen E10+ games, including movie-based titles like Shrek Super Slam for PlayStation 2 and Chicken Little. EC titles that little ones can enjoy include Dora the Explorer: Journey to the Purple Planet, Eggo Mania and At the Races Presents Gallop Racer.

Nintendo’s GameCube console continues to be popular because it carries titles that are popular with children. The Entertainment Software Rating Board (ESRB) lists 263 video game titles rated E for the GameCube, and these include some of the most popular and beloved among the children of today and years past, such as Sega’s Sonic GEMS Collection, Nintendo’s own Mario Party 6 and Mario Tennis. The Legend of Zelda series and several Pokemon titles are available exclusively on the GameCube as well.

Microsoft’s Xbox and Xbox 360 video game consoles likewise have many, many titles that are rated E; the Xbox with approximately 270 games and the Xbox 360 with so far about a dozen — but count on the number of Xbox 360 titles to increase since it’s a new release. Some games published by Microsoft exclusively for the Xbox and the Xbox 360 and which have the E rating are Astropop and Feeding Frenzy. However, remember that most game publishers release crossover titles, or games that are available on multiple platforms. For instance, Eidos Interactive’s LEGO Star Wars (rated E) is available for the GameCube, PS2 and Xbox; Activision’s Madagascar (rated E10+) is available on the same platforms, while Global Star Software’s Dora the Explorer (rated EC) is available on the PS2 and Xbox, but not on the GameCube.

What about parental control options? Among the four systems, the Xbox and the Xbox 360 have the most efficient parental lock functions. Parents are able to set limits on the games and films to be played on the systems. If you set the system to play only E-rated games, kids won’t be able to play DVD’s or games that have Teen, Mature, or Adults Only ratings. The GameCube also has a parental lock feature, albeit a less effective one. Users note that all it does is tone down certain effects that might be troubling for children (for example, the amount of blood seen in games) but do not block the playing of games at all. It doesn’t even screen or bleep offensive language. The parental control function of the PlayStation 2 is even worse — it doesn’t allow parents or anyone to restrict access to video games at all. The most parents can do is to set the PS2 to prevent their kids from watching DVD movies with inappropriate content.

When it comes to price, the GameCube comes out tops. Available for only $99, it’s significantly cheaper than the PlayStation 2 and Xbox, whose prices range from $150 to $199 (or more if bundled with game titles). The Xbox 360, being the newest of the bunch, is the highest-priced. For $299, you get the system and a wired controller. For $399, you get a wireless controller, a headset that players can use to talk to other people online, a 20 GB hard drive that is loaded with game-related videos and music, and a remote.

Parents should go out and try each system personally as well as look at the different titles available for them before deciding which one to buy. Factors such as number and age of users at home, game title availability, and budget should also be considered. Each system has its own pros and cons, and families will differ in their preferences: some will be content with the limited but popular games of the GameCube; some might prefer the wider offering of the PlayStation 2 or the Xbox; others might opt for the high-tech features of the Xbox 360. But all things considered, making the right choice will provide hours of wholesome, fun, and worry-free entertainment for the little ones and for their parents as well.

Mark Robbins is a gamer providing valuable tips and advice on video game systems, game cheats, and giving new game reviews.

Article Source: http://EzineArticles.com/?expert=Mark_Robbins

• • •

FreeCell Solitaire - A Winning Strategy

Filed under: Technology — BIHLMAN.COM @ 10:19 pm

FreeCell Solitaire - A Winning Strategy
By Boris Sandberg

FreeCell Solitaire is an extremely addictive solitaire card game invented by Paul Alfille. It is fun and very skill-dependent.

Nearly every game of FreeCell Solitaire can be won with perfect play. Only several FreeCell deals are known to be unsolvable. This makes FreeCell card game much more interesting and popular than solitaire variations like Klondike, where luck is a large factor in the game. With FreeCell, winning depends mostly on skill.

You have a better chance of winning if you plan your strategy carefully. Below you will find several simple rules that can help you to win FreeCell Solitaire on more regular basis..

1. Examine the tableau carefully before making any moves. It is very important to plan several moves ahead. The obvious moves are not always the best.

2. Make it a priority to free up all the Aces, especially if they are deeply buried behind the higher cards. Move them to the home cells as early as possible.

3. Try to keep as many free cells empty as possible. Be cautious! Once all free cells are filled, you have almost no space to maneuver. And your ability to maneuver is the key to this game. Make sure you have no alternative before placing any cards in the free cells.

4. Try to create an empty tableau pile as soon as possible. Empty tableau piles are more important than free cells. Each empty tableau can be used to store an entire sequence instead of a single card. And it doubles the length of an ordered sequence of cards that can be moved from one tableau to another. (If the long sequence move involves both empty tableaus and free cells, it is often called supermove.)

5. If it is possible, fill an empty tableau space with a long descending sequence that begins with a King.

6. Do not to move cards to the home cells too quickly. You may need these cards later to maneuver lower cards of other suits.

Some FreeCell Solitaire deals are solvable very quickly, while others take more time to solve. Replaying the same shuffles in a number of different ways will allow completing the most difficult ones. The more you play the more games you are able to complete. Continue to practice using the strategy above and soon you will find yourself achieving better results and enhancing your enjoyment of playing FreeCell Solitaire.

Boris Sandberg is a developer of the BVS Solitaire Collection, a collection of about 400 different solitaire card games, including FreeCell Solitaire, Spider Solitaire, Pyramid and Golf.

Article Source: http://EzineArticles.com/?expert=Boris_Sandberg

BVS Solitaire

• • •

How To Play Cruel Solitaire

Filed under: Technology — BIHLMAN.COM @ 10:17 pm

How To Play Cruel Solitaire
By Dan Fletcher

Did you know there are hundreds, if not thousands of solitaire games? You may have heard of some of the more popular ones, such as Freecell, Klondike, Pyramid, or Spider Solitaire.

But there are LOTS of other solitaire games as well. One of my favourites is a little-
known game called Cruel Solitaire.

The aim of cruel solitaire is to build 4 ascending suit sequences in the foundation
zone.

The opening tableau is made up of 4 foundation stacks (Each containing an Ace), a
talon, and 12 manoeuvre stacks, each containing 4 cards.

You can move cards in the foundation stack onto cards of the same suit, and one
more in rank.

For example, you can move a 3 of Clubs onto a 4 of Clubs, or a Queen of Hearts
onto a King of Hearts, and a 2 of Spades onto a 3 of Spades.

REDEALING IN CRUEL SOLITAIRE…

The talon in Cruel Solitaire is unlike the talon in other solitaire games. It doesn’t
actually deal out any more cards.

Instead, it redeals the cards in the manoeuvre stacks, so that each stack has 4
cards. The order of the cards stays the same, starting at the leftmost stack, with the
bottom cards on a stack going to the top of the next stack.

CRUEL SOLITAIRE STRATEGY…

Understanding how the redeal works is the key to doing well in Cruel Solitaire.

You should focus on only redealing when you have to. The more you play, the more
you’ll start to discover certain patterns that occur when you redeal. (HINT: A Card on
top will stay on top, if all the stacks to the left of it have 4 cards).

Once you understand these patterns, you will be able to have control over which
cards will shuffle around when you redeal. When you get to this stage of
understanding, winning cruel solitaire becomes much easier… just focus on moving
the rightmost cards to the talon first, and try and leave some leftmost cards in
reserve for when you run out of moves. The best case scenario for this is to have a 2
at the top leftmost column. If this happens, don’t move the 2 to the talon, until you
have exhausted all other moves and redeals.

If you play solitaire, and you would like to try a different game for a change, then
give Cruel Solitaire a go… I’m sure you’ll find it a lot of fun!

Dan Fletcher is a developer at dogMelon. They make classic
solitaire, a fun pack
of solitaire card games for Palm, Mac, and PC. Classic Solitaire includes many great
solitaire games, including Freecell Solitaire, and
Cruel
Solitaire

Article Source: http://EzineArticles.com/?expert=Dan_Fletcher

• • •

Benefits of Creating a Free Message Board - Gaming Clans

Filed under: Technology — BIHLMAN.COM @ 10:16 pm

Benefits of Creating a Free Message Board - Gaming Clans
By Chris Davis

Staying in touch with clan members can be one of the hardest tasks for starting and experienced gaming clans alike. People have different schedules, maybe they live half-way across the world, maybe they are just busy. I have found that a simple forum can prove to be an invaluable tool. Below are a few ideas to consider.

Make sure you get your clan excited about your board and ready to post. No one likes a empty massage board. Spark some conversations about past matches, etc.

Get your members in a habit of checking your message board often for news and updates. This will increase overall activity and keep the board active and fun.

Create a recruitment thread to help keep newcomers organized.

Post pictures/stats of past battles, make other clans jealous!

Create polls to see what people thought or think of certain events.

So much more can be done as well.

If you are looking to get started with a free message board for your clan then I recommend trying www.FreePowerBoards.com I have used them in the past for my gaming message boards and love their fast loading times and customization options.

Well, that’s about it. I hope you find this article useful and fuel your clan with your own message board!

Chris Davis is a proud supporter of “Building Online Communities” and enjoys writing short guides to helping people get started on their own online community.

Article Source: http://EzineArticles.com/?expert=Chris_Davis

• • •

The Godfather Game Review - PS2

Filed under: Technology — BIHLMAN.COM @ 10:16 pm

The Godfather Game Review - PS2
By Misty Pathster

Right from the beginning of this game you know you are playing something special. The attention to detail of 1940’s New York is amazing. Litter blows around the streets, steam comes up from the sewers and pigeons wander around parks. In the distance from your home in Little Italy you can see the towering empire state building.

The object of the game is to rise through the ranks of the corleone family until you eventually become the Don. The game is made up of both linear and non-linear storylines. At anytime you can follow the storyline or simply go off and grow your crime business.

The main currency in the Godfather is respect. You earn this by completing missions and by taking over businesses and rackets. You have to tread carefully though as there are other gangster families who will not take kindly to you moving in on their turf.
Push them too far and you will start a vendetta resulting in gang warfare.

Throughout the main storyline you will encounter various characters from the film including the Don himself. Some of your missions will cross over in to events that happened in the film. This element really makes you fill part of the bigger picture.

The style of gangster you play can be fully customised right down to looks and clothing. As you gain respect levels you can spend points in upgrading a number of skills such as fighting or shooting. The side missions are varied and you can more or less pick where you want to go. Stuck for cash? Get a stick of dynamite and rob the local bank. If you take this job be carefull as you will have cops all over you from the moment you leave the bank.

To get around town you can use vehicles such as your own car or if you wish hijack someone elses.

A warning for parents, this game is very much aimed at adults which is why it carries an 18 certificate.

All in all I think whoever plays this game will not be disappointed. It offers something for both fans of the films and those new to the genre.

Misty Pathster’s Verdict - 9/10

Gamers Diary

My current in-game experiences.

Article Source: http://EzineArticles.com/?expert=Misty_Pathster

• • •

An Overview of Online Games

Filed under: Technology — BIHLMAN.COM @ 9:59 pm

An Overview of Online Games
By Michael Colucci

Online games are becoming more popular with each passing year. As more people connect to the internet and install Shockwave or Java on their computers, a huge market will open up for free online games. The prices on computers are dropping, and this means that more people with have access to independent games. Many seasoned gamers are annoyed by the politics which often exist in large video game companies.

Many gamers are also looking for games which allow them to interact with other players. Even with the success of online fighting games, many developers have not bothered to create them. MMORPGs are becoming more popular than ever before. Players want to interact with each other and create their own identities in the digital world. This is the direction in which I believe free online games are headed today. As the internet becomes more widely used, people want interaction more than graphics.

Because the video game market of today is so saturated, the cost of these games have dramatically decreased. It doesn’t cost much money to develope a quality game if you know where to look. This will open the door for many independent game companies to design games which are an alternative to the mainstream console games which currently dominate the market. Shockwave and Java are tools that have allowed many people to cost effectively produce free online games.

As the graphics, gameplay, and storylines of these games continue to improve, more people will play them. While the PC game market declined at the end of the 1990s, it is expected that independent online games will fill this void. Multiplayer online games should be free or very cheap to play. Because the cost to produce them is so low, there is no reason why players should have pay $60 to buy one game. The low cost trend for online games can be seen at the Shockwave website, where they charge as littles as $9.95 for a game.

Many online games can be downloaded directly onto your computer. There is no need to go out to the store or order them through the mail. The games are available to play as soon as you download them. In addition to interactivity, people want things quickly. We live in a society in which virtually everything moves fast. When people want to play games, they want them as soon as possible. This is a demand that free online games can meet.

Michael Colucci is a technical writer for http://www.dustgames.com - A site that offers free online games.

Article Source: http://EzineArticles.com/?expert=Michael_Colucci

• • •

Role Playing Games–Character Guide 2

Filed under: Technology — BIHLMAN.COM @ 9:59 pm

Role Playing Games–Character Guide 2
By Dustin Schwerman

Introduction: Its stats are low, its abilities limited. Why should your character, a mighty warrior skilled in both offensive and defensive arts, fear this foe? You strike with confidence, only for a quick augmentation to increase its defense for the action, blocking your attack. It returns the blow, scoring a solid hit and improving its damage—and adding in one of its most potent special abilities to further augment the effect. Wary now, you ply your own powers to defeat its next two moves, but you can only use these abilities so often. Your opponent, however, confidently continues to activate two or three of its abilities on every attack.

In a role playing game, this sort of character type can be referred to as the “user”, a character who can quickly but temporarily improve otherwise low stats and/or activate its powerful abilities very frequently. The user is not a jack of all trades, but a versatility specialist. They may not have all the powers of other specialists, but those they do have they can use nearly as well, and much more often.

In Quests of the Realm, the advantages of the user are reflected in the ARN preference.

Player Tactics: In QoTR, a user—that is, a character with the ARN preference—has two main advantages. They can increase their stats on a by-action basis, and they can use their special preference aspects more often. Other RPGs might have characters that function as users with one or both advantages to varying degrees. Being a user is much less straightforward than being an attacker or defender. The advantages of the user—especially in the area of being able to use special abilities more often—can vary strongly based on the game.

Thus, the first step to effectively playing a user is to understand which advantages your character has, and to what degree. If you have both, you might also want to consider which you plan to use most often, since using one might impact the other. In QoTR, for example, simply activating the action improvement is itself a special ability, and so carries a correspondent cost in and of itself.

If you expect to most frequently use stat improvements, understand that while you can probably face a character so specialized on its own terms, you are unlikely to overpower its advantage. Much like with the achiever described in article one, you are skilled in all arts, and you have a strong advantage over the standard specialist if you specialize as both a user and the other specialty. Unlike with achievers, users are not so much the masters of succeeding actions as being able to improve the value of their actions. Thus, the best way to use stat improvements, much like with an achiever, is to minimize the foe’s advantages (as by improving defensive stats against a powerful attacker) and maximize its disadvantages (improving stealth skills against unsubtle foes).

If you prefer the significant ability access, use it but don’t get overconfident. A user might be able to utilize its abilities more often, but that does not mean they can do so forever. A user is also more likely to tap its special abilities, which can lead to burnout if they aren’t careful. You might also want to consider not overusing your abilities. Use them only as needed, and win through attrition. This is particularly effective if you also have some sort of defensive specialty.

All combinations are valid, and the user specialty combines as well as any, but creating a user/tanker (or better, a user/defender/tanker) creates a character with a very good chance of winning through attrition. Combining user with achiever and/or enhancer creates an incredibly versatile character.

GM Tactics: Users can make very effective opponents thanks to their versatility. Generally, they aren’t necessarily the best fodder foes, since they don’t tend to get the chance to showcase all of their talents. Also, multiple users in the same battle can make for something of a headache to run. Users, thus, are best utilized as “boss” enemies, and can be particularly effective as recurring villains. Even better, a single opponent of similar power to the characters can make for a very effective user. Such a villain can stress the characters greatly by engaging them when they separate, attacking one at a time and always using tactics that work best against them. Such an opponent should probably make use of a defensive specialty as well, and it certainly wouldn’t hurt for it to also be a troubleshooter—particularly, one who can teleport away when the going gets tough.

Users in numbers can be a bit more deadly than you might want, mainly due to the attrition aspect. Such battles promise to be long, grueling, and probably overly complicated, with a reasonable chance that the characters will be slogging away through most of the fight and then be virtually unable to utilize their powers and forced to retreat or fall after an hour or so of difficult fighting. Not the most entertaining scene.

In a role playing game, users are the masters of versatility. Whether they use their powers frequently or boost whatever stat is necessary to the situation, they often seem to always have another trick or tactic to ply. Players can take advantage of this versatility to improve whatever other specialties they possess, or utilize it in its own right to claim an advantage over foes. Villains, too, can find this build advantageous—especially for thoroughly annoying the players!

Copyright © 2006 Dustin Schwerman.

Dustin Schwerman has been playing RPGs for over a decade, using an analytical approach to critically evaluate the game systems (and so to create the most powerful characters he could get away with). He used the extensive experience gained doing so to create his own game, Quests of the Realm. QoTR focuses on unlimited character customization, relying on its author’s understanding to detect and counter game-breaking power plays. Though balanced, QoTR still allows players to create highly effective characters and run them through heroic story lines. To contact Dustin, read more of his writings, or learn more about Quests of the Realm, visit his web site, Quellian-dyrae.

Article Source: http://EzineArticles.com/?expert=Dustin_Schwerman

• • •

Role Playing Games–Character Guide 4

Filed under: Technology — BIHLMAN.COM @ 9:58 pm

Role Playing Games–Character Guide 4
By Dustin Schwerman

Introduction: Being able to cause massive damage is well and good, but it’s a useless ability in either of the following cases: you can’t hit your foe, or you’ve already been dropped. In the world of role playing games, these simple facts explain the existence of defenders, characters who don’t rely on massive damage power to win the day, but get through their battles by outlasting their opponents. Defenders prefer to wear their foes down over time, and since they avoid most attacks against them, they are in a perfect position to do just that.

There are two primary possibilities for defenders, either or both of which might be represented in a given game’s defense-oriented characters. The first involves simply avoiding attacks, causing them to fail utterly. The second involves lessening the impact of those attacks that succeed. Obviously, the best defenders are those who are able to do both.

In Quests of the Realm, defenders are represented, as one would hope, by the defend preference.

Player Tactics: The style of game can have a strong effect on the value of playing a defender. You may wish to set your sights elsewhere in some cases, because unless they have some decent secondary advantages or methods of using their abilities, defenders can be boring to play. Not only do you lack impressive offenses, but smart foes will identify defenders and avoid attacking them. Now, on one hand, this only makes you better at doing what you do best: avoiding getting hit. On the other hand, your big value to the party is to draw off enemy attacks, and if your foes don’t bother attacking you, you’re useless. Worse still, just because you can often avoid attacks doesn’t mean you always will. If your attacks are so weak that you find it as hard to appreciably hurt your foes and they find you, you don’t have any advantage at all in single combat.

In QoTR, defenders have abilities allowing them to defend their allies, thus foiling foes regardless of who they attack. QoTR defenders also have abilities that allow them to turn a foe’s botched attacks to their own advantage, typically by giving them an opening to improve their next attack. If you are playing another RPG, you might want to see if you can find a character who has such abilities before you dedicate yourself to playing a defender.

On the other hand, if characters in your game tend to have multiple specialties, adding defense might be viable regardless of specialty tactics. The fact of the matter is, no matter what your other skills are, adding defense helps you stay alive, so it is always welcome. The only time you want to be careful is when considering an all-out defensive character.

On the subject of combinations, any choice can work fine, but some that stand out are attacker/defender (or blaster/defender), tanker/defender, and achiever/defender. The attacker/defender adds good damage to strong defenses, which makes for a foe both hard to kill and quite capable of killing your opponents. A tanker/defender adds phenomenal endurance to high ability to avoid hits, exponentially improving both advantages. The achiever/defender is good at avoiding attacks and good at succeeding actions (such as defenses), for a layered benefit. Such characters also have at least functional attacks to fall back on.

GM Tactics: Defenders make great boss opponents. An RPG boss, generally speaking, is outnumbered by the characters, but more individually powerful than each one. Having a defense specialization allows it to better handle the threat of multiple foes, while its naturally higher stats can still serve as offensively effective. Such an opponent can be quite stressful to players, since they get many turns but still don’t seem to be causing any effect. Even if the villain isn’t making much real headway itself, the sheer number of misses the characters get can make it seem much more formidable than it actually is.

Elite opponents can also benefit from a defensive specialization. A particularly effective tactic is to have a couple skilled defenders backing up more offensively-minded opponents. While the focus of these articles is always on challenging the players without putting their characters at overwhelming risk, if you are in the market for a truly dangerous battle, an attacker or blaster boss with a couple elite defender minions (provided those defenders can somehow protect the boss) makes a devastating team.

You may wish to shy away from defender fodder foes. Giving fodder opponents high defenses basically means a long, grueling, and potentially embarrassing battle. Fodder opponents are never much expected to seriously threaten the characters, but it’s nice for them to have at least a degree of impact. As defenders, they just get in the way and stay there for longer.

Defenders are skilled at avoiding attacks. They have good survivability, but without other specialties, can be limited in their actual impact on combat. Consider the advantages the defenders of your game have access to. All-out defenders might have really strong survivability, but can be boring to play if all they can do is dodge really well. For players, the best defenders are those that can protect their allies. For GMs, defenders are effective ways at making a battle seem much harder than it actually is—which can be good or bad, depending on what you want the encounter to accomplish.

Copyright © 2006 Dustin Schwerman.

Dustin Schwerman has been playing RPGs for over a decade, using an analytical approach to critically evaluate the game systems (and so to create the most powerful characters he could get away with). He used the extensive experience gained doing so to create his own game, Quests of the Realm. QoTR focuses on unlimited character customization, relying on its author’s understanding to detect and counter game-breaking power plays. Though balanced, QoTR still allows players to create highly effective characters and run them through heroic story lines. To contact Dustin, read more of his writings, or learn more about Quests of the Realm, visit his web site, Quellian-dyrae.

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